IB Physics A.1 Kinematics

Describing Motion:

  • Displacement (s): The change in position with direction. It’s a vector! (Units: m)
  • Velocity (v): The rate of change of displacement. Also a vector!
  • Average Velocity: Total displacement / Total time.
  • Instantaneous Velocity: Velocity at a specific instant (tangent to s-t graph). (Units: m/s)
  • Acceleration (a): The rate of change of velocity. Yep, a vector!
  • Average Acceleration: Change in velocity / Total time.
  • Instantaneous Acceleration: Acceleration at a specific instant (tangent to v-t graph). (Units: m/s²)
Note: Speed is the magnitude of velocity (scalar). Distance is the total path length (scalar).

The Mighty SUVAT Equations (Constant Acceleration Only!):

Memorize these five equations. They are your workhorses for linear motion with uniform acceleration:

  1. v=u+atv = u + at
  2. s=ut+12at2s = ut + \frac{1}{2}at^2
  3. v2=u2+2asv^2 = u^2 + 2as
  4. s=(u+v)2ts = \frac{(u+v)}{2}t

Where:

  • ss = displacement
  • uu = initial velocity
  • vv = final velocity
  • aa = constant acceleration
  • tt = time

Top Tip: Identify your knowns and unknowns. Pick the equation that links them! Be strict with positive and negative signs for direction.

Motion Graphs - Visualizing the Journey:

  • Displacement-Time (s-t):
    • Gradient = Velocity
    • Straight line (constant gradient) = Constant velocity
    • Curve (changing gradient) = Acceleration
  • Velocity-Time (v-t):
    • Gradient = Acceleration
    • Area under the graph = Displacement
    • Horizontal line = Constant velocity
    • Sloped line (constant gradient) = Constant acceleration

Projectile Motion - Launching into 2D:

  • Horizontal Motion: Constant velocity (ax=0a_x = 0). Use sx=uxts_x = u_x t.
  • Vertical Motion: Constant acceleration due to gravity (ay=g9.81m/s2a_y = -g \approx -9.81 \, m/s^2). Use SUVAT equations for the vertical components (sy,uy,vys_y, u_y, v_y).
  • Time is the Connector! The time of flight is the same for both horizontal and vertical motion.

Final Quick Pointers:

  • Always include units!
  • Distinguish clearly between scalars and vectors.
  • Sketching the scenario often clarifies the problem.
  • Practice a variety of questions to solidify your grasp.
#physics #kinematics #grade 12